Getting Started

New to Arcanists or perhaps returning after having played the original game?
Check out our getting started guide! We hope to implement an in-game tutorial soon.
For those of you returning, I'm sure the basics of the game will come flooding back to you.

If you'd like a more in-depth overview of the game, please see the below guides

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View the Arcanists 2 Emporium (Courtesy of Kaoe#1137)

View Arcanists by Nikaray Guide (Courtesy of HSC#4131)
Offers a competitive insight to the game along with a spell tier list

The Basics
Here are the basics of the game. Check out the above links for more in-depth guides.

Controls & UI

Here are some of the basic controls and an overview of the in-game UI.
You can change your keybinds in the Controls menu.

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Your Health: When it reaches 0, you're out.
Time: Your turn will automatically end when the time runs out.
Minimap: Shows an overview of the entire map, your position and zoom level.
Your Spells: You may take up to 16 spells with you in your spellbook.
There are different types of spells in the game (below).

Spell Types

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Arrow
First, select the target of your spell. Then determine the angle and power by holding the left mouse button (LMB). 

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Bomb
Bouncy spells with a lot of explosive power but hard to control. Use LMB to determine the power.

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Minion
Each minion will have different spells associated with them. Imps, for example, can explode and deal damage in an area depending on their health. More HP = bigger boom! 

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Bolt
Usually shoots a number of projectiles in a straight line at a pre-determined power.
There are lots of ways to use each spell, some more effective than others!

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Ball
Similar to a Bomb (although often less powerful) but explodes on contact without bouncing.

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Personal
An example of these are protection shields but can sometimes be used offensively.

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Targeted
There are a lot of different spells in this category but they all have global range and are
'point and click' type spells.

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Tower
Provides a temporary increase to your HP total but immobilizes you (except for Clock Tower).
You will be knocked out of your tower when you reach the HP total you started at. It's important to note that all towers prevent you from going past said life total while inside, meaning you can tank any one hit while towered.

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