New to Arcanists or perhaps returning after having played the original game?
Check out our getting started guide! We hope to implement an in-game tutorial soon.
For those of you returning, I'm sure the basics of the game will come flooding back to you.
If you'd like a more in-depth overview of the game, please see the below guides
Here are the basics of the game. Check out the above links for more in-depth guides.
Controls & UI
Here are some of the basic controls and an overview of the in-game UI.
You can change your keybinds in the Controls menu.
Your Health: When it reaches 0, you're out.
Time: Your turn will automatically end when the time runs out.
Minimap: Shows an overview of the entire map, your position and zoom level.
Your Spells: You may take up to 16 spells with your in your spellbook. There are different types of spells in the game (below).
Provides a temporary increase to your HP total but immobilizes you (except for Clock Tower).
You will be knocked out of your tower when you reach the HP total you started at. It's important to note that all towers prevent you from going past said life total while inside, meaning you can tank any one hit while towered.
First, select the target of your spell. Then determine the angle and power by holding the left mouse button (LMB).
Bouncy spells with a lot of explosive power but hard to control. Use LMB to determine the power.
Each minion will have different spells associated with them. Imps, for example, can explode and deal damage in an area depending on their health. More HP = bigger boom!
Usually shoots a number of projectiles in a straight line at a pre-determined power.
There are lots of ways to use each spell, some more effective than others!
Similar to a Bomb (although often less powerful) but explodes on contact without bouncing.
An example of these are protection shields but can sometimes be used offensively.
There are a lot of different spells in this category but they all have global range and are
'point and click' type spells.